Developed in Unity 3D, Le Ver was a game I worked on for Ludum Dare #29 alongside three of my friends. I contributed to the project as a designer and programmer, where I wrote the camera script, assisted in the development of the movement script, and came up with the idea behind the game.
Le Ver sees you take on the role of Remi, a French existential worm, as he contemplates the meaning of life and hunts for delicious truffles beneath the earth.
As a Game Development student at Algonquin College, I was involved in a project called Capstone, wherein a team of eight students had to collaborate over three semesters to produce a game in Unity 3D. I was an artist and modeler on the development team, which had me producing and texturing various environmental models and enemy units.
Our Capstone title, Kotame, is set in world where singularity had been achieved, and humanity was eradicated from its resulting conflicts. You play as Jason, a pre-war service droid still loyal to humanity, and his companion Xemel, a post-war orbiting drone, as they navigate the dystopian streets of Dorochi in search of their safe haven amidst an army of militant synthetics.
The winning entry at the Global Game Jam 2015 Carleton University location, Last Resort was a Unity 3D game jam title I worked on in collaboration with Jake Cataford and Matthew Hegmann. I served as a modeler and artist on the project, which saw me producing every asset except for the characters, island, ladder and bonfire.
Last Resort is a frenetic multiplayer experience staged on a deserted island. Both players have found themselves stranded, and they’re both succumbing to their hunger. Jump, dash, strike, and lose yourself to the call of the beast in this competitive struggle to survive!