As a Game Development student at Algonquin College, I was involved in a project called Capstone, wherein a team of eight students had to collaborate over three semesters to produce a game in Unity 3D. I was an artist and modeler on the development team, which had me producing and texturing various environmental models and enemy units.

Our Capstone title, Kotame, is set in world where singularity had been achieved, and humanity was eradicated from its resulting conflicts. You play as Jason, a pre-war service droid still loyal to humanity, and his companion Xemel, a post-war orbiting drone, as they navigate the dystopian streets of Dorochi in search of their safe haven amidst an army of militant synthetics.


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